Who made doom11/28/2023 ![]() ![]() The trial jury absolved Carmack of liability, though Oculus and other corporate officers were held liable for trademark, copyright, and contract violations. Carmack's role at both companies later became central to a ZeniMax lawsuit against Oculus' parent company, Facebook, claiming that Oculus stole ZeniMax's virtual reality intellectual property. Carmack's reason for leaving was that id's parent company ZeniMax Media did not want to support Oculus Rift. On November 22, 2013, he resigned from id Software to work full-time at Oculus VR. On August 7, 2013, Carmack joined Oculus VR as their CTO. Carmack giving a speech after receiving the Lifetime Achievement Award during the 10th annual Game Developers Choice Awards ceremony on 11 March 2010 In 2007, when Carmack was on vacation with his wife, he ended up playing some games on his cellphone, and decided he was going to make a "good" mobile game. Ĭarmack's engines have also been licensed for use in other influential first-person shooters such as Half-Life, Call of Duty and Medal of Honor. Quake 3 popularized the fast inverse square root algorithm. Ĭarmack has pioneered or popularized the use of many techniques in computer graphics, including " adaptive tile refresh" for Commander Keen, ray casting for Hovertank 3D, Catacomb 3-D, and Wolfenstein 3D, binary space partitioning which Doom became the first game to use, surface caching which he invented for Quake, Carmack's Reverse (formally known as z-fail stencil shadows) which he devised for Doom 3, and MegaTexture technology, first used in Enemy Territory: Quake Wars. Afterwards, Carmack left Softdisk to co-found id Software. In 1990, while still at Softdisk, Carmack, Romero, and others created the first of the Commander Keen games, a series that was published by Apogee Software, under the shareware distribution model, from 1991 onwards. Later, Softdisk would place this team in charge of a new, but short-lived, bi-monthly game subscription product called Gamer's Edge for the IBM PC (DOS) platform. Softdisk, a computer company in Shreveport, Louisiana, hired Carmack to work on Softdisk G-S (an Apple II GS publication), introducing him to John Romero and other future key members of id Software such as Adrian Carmack (not related). He attended the University of Missouri–Kansas City for two semesters before withdrawing to work as a freelance programmer. He was sentenced to a year in a juvenile home. ![]() Carmack was arrested and sent for psychiatric evaluation. However, an overweight accomplice struggled to get through the hole and instead opened the window, setting off a silent alarm and alerting police. To gain entry to the building, Carmack concocted a sticky substance of thermite mixed with Vaseline that melted through the windows. Īs reported in David Kushner's Masters of Doom, when Carmack was 14, he broke into a school to help a group of children steal Apple II computers. He cited Nintendo designer Shigeru Miyamoto as the game developer he most admired. The 1980 maze chase arcade game Pac-Man also left a strong impression on him. Ĭarmack was introduced to video games with the 1978 shoot 'em up game Space Invaders in the arcades during a summer vacation as a child. He attended Shawnee Mission East High School in Prairie Village, Kansas and Raytown South High School in nearby Raytown, Missouri. He grew up in the Kansas City metropolitan area, where he became interested in computers at an early age. Biography Early life Ĭarmack was born in Shawnee Mission, Kansas, the son of local television news reporter Stan Carmack. In 2022, he left Oculus to work on his startup, Keen Technologies. In 2019, he reduced his role to Consulting CTO so he could allocate more time toward artificial general intelligence (AGI). In 2013, he resigned from id Software to work full-time at Oculus VR as their CTO. Carmack made innovations in 3D computer graphics, such as his Carmack's Reverse algorithm for shadow volumes. He co-founded the video game company id Software and was the lead programmer of its 1990s games Commander Keen, Wolfenstein 3D, Doom, Quake, and their sequels. Carmack II (born August 21, 1970) is an American computer programmer and video game developer.
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